Paweł Ślusarczyk is a Staff Engineer with over a decade of software development experience, specializing in backend systems primarily in C# and Go. He has led teams and cross-functional squads at Deliveroo to improve public APIs, reduce operational costs, and manage high-severity incidents while driving observability and API standards. A proponent of Clean Code, Clean Architecture and TDD, he pairs solid engineering practices with hands-on mentorship, interview involvement, and developer training (including running coding dojos). Beyond enterprise work he built an open-source roguelike engine in Unity3D employing ECS and procedural generation, reflecting deep interests in algorithms, AI and performance. Comfortable across AWS, Postgres/MSSQL, Redis/DynamoDB and DataDog, he brings practical experience cutting costs and improving reliability in production systems. Based in Gdańsk, he combines technical leadership with curiosity-driven side projects spanning linguistics, history and game design.
9 years of coding experience
12 years of employment as a software developer
Magister, informatyka stosowana, 5,0, Magister, informatyka stosowana, 5,0 at Uniwersytet Jagielloński w Krakowie
Contributions:1 release, 36 commits, 4 PRs in 1 year 4 months
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