Paweł Woźnica

Lead Software Engineer & Architect at ACCRETION

Cracow Metropolitan Area Poland
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Summary

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Senior
🎓
Top School
Paweł Woźnica is a Lead Software Engineer and Architect with 11 years of experience who bridges high-fidelity game/VR development and mission-critical defense systems, bringing both real-time performance obsession and enterprise-grade security discipline to every project. He specializes in deep .NET/C# expertise—down to IL, GC and memory layout—building custom physics and aerodynamics engines, low-latency multiplayer, and optimized mobile VR solutions (stable 72/90 FPS on Quest 2). Paweł excels at software-hardware integration, SDK/device communication, and modernizing large legacy codebases into maintainable MVVM/.NET architectures. Currently leading the technical stack for a next-gen VR flight simulator at ACCRETION, he pairs product ownership with hands-on low-level optimization. He also releases independent projects as Paul W. Carter, reflecting a long-standing curiosity about squeezing maximum performance from systems.
code11 years of coding experience
job9 years of employment as a software developer
bookLicentiate degree, Informatyka, Licentiate degree, Informatyka at Uniwersytet Marii Curie-Skłodowskiej w Lublinie
bookMaster's degree, Informatyka, Master's degree, Informatyka at Jagiellonian University
languagesEnglish, Polish

Github contributions (5)

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pawozakwa/Chopping

Mar 2017 - Mar 2017

Contributions:4 pushes, 4 branches in 1 day
Czektul/AgentSystem

Jan 2018 - Jan 2018

Contributions:3 pushes in 1 day
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Paweł Woźnica - Lead Software Engineer & Architect at ACCRETION