Pedro Boechat is a Staff Engineer and computer graphics specialist with 22 years in software engineering across semiconductors, games, academia, and enterprise systems. He blends research rigor—co-authoring two SIGGRAPH Asia papers and supervising MSc students—with hands-on delivery on shipped titles like F1 2019/2020, Microsoft Flight Simulator tooling, and Grid Legends on Meta Quest 2. Known for GPU-focused procedural generation, runtime modeling and renderer porting, he has repeatedly led cross-disciplinary projects from cloud-based data pipelines to Vulkan/OpenXR ports and engine-level editor integrations. At Arm he continues to apply deep graphics, performance optimization and scheduling expertise to scale complex workloads. Outside work he maintains an active technical presence (GitHub, StackOverflow, personal site) and an occasional poetic bent—“When thou desirest to discourse purely, use binary.”
13 years of coding experience
21 years of employment as a software developer
Doctor of Philosophy - PhD, Computer Graphics, Doctor of Philosophy - PhD, Computer Graphics at Technische Universität Graz
Pontifical Catholic University of Rio de Janeiro
Bachelor of Science - BS, Computer Science, Bachelor of Science - BS, Computer Science at Centro Universitário da Cidade
Contributions:11 commits, 53 pushes, 1 branch in 4 years 10 months
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