Pedro Engana is a Lead Gameplay Programmer with 11 years of experience building shipped titles across studios like Creative Assembly, Crytek and Miniclip, blending deep C++ and Unity expertise with robust backend skills in Erlang and Objective-C. He has driven gameplay, networking and AI systems for multiplayer and mobile games, including work on Hunt: Showdown and leading client-side development for Agar.io Mobile. Known for balancing performance with readable, maintainable code, he also architected Miniclip’s Maestro server framework to standardize game deployment and monitoring. Comfortable in small, multidisciplinary teams, he combines a persistent indie-dev curiosity with formal training in multimedia systems and AI from Instituto Superior Técnico. An unusually broad technologist, he alternates between low-level gameplay programming and higher-level infrastructure design, keeping hobby projects to experiment with new mechanics and tools.
11 years of coding experience
9 years of employment as a software developer
Escola Secundária nº2 da Portela
Bachelor, Information Systems and Computer Engineering, Bachelor, Information Systems and Computer Engineering at Instituto Superior Técnico
Contributions:6 pushes, 1 comment in 3 years 3 months
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Pedro Engana - Lead Gameplay Programmer at Creative Assembly