Pedro Jimena is a technical coach and software engineer with 11 years of experience helping product teams and CTOs make pragmatic technical decisions and accelerate delivery. He combines hands-on engineering—ranging from backend game server work in a C# Ultima Online emulator to cloud-native image pipelines at Trivago—with deep coaching in TDD, DDD, CI/CD, and evolutionary design. As a freelance coach and through roles at Exeal and Voxel Group he runs mob programming, katas, apprenticeships and talent accelerators to upskill teams without disrupting production. He has led cross-functional squads, defined microservice architectures, and driven migrations that turned multi-week deployments into hours. Pedro is fluent translating business needs into technical roadmaps and known for embedding sustainable learning practices into engineering cultures. Based in Granada, Spain, he blends practical engineering contributions with a persistent focus on developer craft and continuous improvement.
11 years of coding experience
7 years of employment as a software developer
Ingeniero en Informática Computer Science, Ingeniero en Informática Computer Science at Universidad de Málaga
An Ultima Online server emulator written in C# .NET
Role in this project:
Back-end Developer
Contributions:9 commits, 22 PRs, 63 comments in 1 year 10 months
Contributions summary:Pedro primarily contributed to the server-side logic and game mechanics of the Ultima Online emulator. They implemented new game features such as blood disease for rotworms and Candlewood Torch effects. The user also made several changes to the buff icon definitions and corrected namespace references related to mysticism spells. Additional contributions involved modifications to existing mob behaviors and quest-related functionalities.
Contributions:314 pushes, 1 branch in 4 years 11 months
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