Summary
Pedro Matuck is a versatile game developer and tools engineer with nine years of professional experience, currently building and maintaining development tools for EA/Maxis through Globant in São Paulo. He has shipped gameplay, UI and live-ops features across Unity, C# and Lua for major studios including Warner Bros and nWay, and has led small engineering teams to deliver robust pipelines for multi-store releases. His background spans embedded systems and product lifecycle management at Samsung to teaching university-level computer science and game development, giving him a rare blend of low-level discipline and player-facing product sense. Pedro is comfortable architecting analytics-enabled features and debugging complex systems in production, and he’s equally practiced at mentoring engineers and defining roadmaps that align tooling with studio needs.
9 years of coding experience
9 years of employment as a software developer
Master’s Degree Artificial Intelligence, Master’s Degree Artificial Intelligence at Universidade Federal de Itajubá
Specialization Computer Software and Media Applications, Specialization Computer Software and Media Applications at FAI - Centro de Ensino Superior em Gestão, Tecnologia e Educação.
Engenharia da Computação Software Hardware Engenharia Eletrônica Telecomunicações Sistemas etc., Engenharia da Computação Software Hardware Engenharia Eletrônica Telecomunicações Sistemas etc. at Instituto Nacional de Telecomunicações - Inatel
English, English