Summary
Pedro Pereira is a Unity-focused software engineer with 9 years of experience crafting gameplay systems, LiveOps/back-end support, and productivity tools that streamline team workflows. He has progressed from game programmer roles to lead Unity developer responsibilities, currently building and maintaining game code and infrastructure at Super Company. Pedro combines a strong passion for gameplay logic and metagaming with practical experience implementing mocap, localization pipelines, and tooling for continuous operation. He taught programming early in his career, which informs his collaborative, mentor-minded approach to engineering. Based in Minas Gerais, Brazil, he holds degrees in Computer Science and Game Technology from PUC Minas and showcases his work in a public portfolio. A detail that sets him apart is his consistent focus on creating auxiliary Unity tools that reduce friction across design, art, and live operations.
9 years of coding experience
7 years of employment as a software developer
Bacharelado Ciência da Computação, Bacharelado Ciência da Computação at PUC Minas
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