Peifeng Jing is a software engineer with five years of professional experience, now at Meta after a five-year senior engineering tenure at Unity Technologies. He combines a Ph.D. background in Electrical & Computer Engineering with hands-on full-stack development, notably contributing to Unity’s Robotics Hub by improving pick-and-place tutorials, URDF import workflows, and ROS integrations. Comfortable moving between research and product engineering, he has delivered production-grade systems in both gaming/robotics simulation and large-scale analytics environments from Quantcast. Based in Bellevue, WA, he brings a blend of academic rigor and practical implementation skills, often surfacing subtle tooling and test fixes that improve developer experience.
5 years of coding experience
12 years of employment as a software developer
Doctor of Philosophy (Ph.D.) Electrical & Computer Engineering, Doctor of Philosophy (Ph.D.) Electrical & Computer Engineering at University of Washington
Bachelor’s Degree Optical Engineering, Bachelor’s Degree Optical Engineering at Zhejiang University
Central repository for tools, tutorials, resources, and documentation for robotics simulation in Unity.
Role in this project:
Full-stack Developer
Contributions:1 release, 51 reviews, 54 commits in 1 year 1 month
Contributions summary:Peifeng contributed to the development of the Unity Robotics Hub, primarily focusing on the "pick and place" tutorial. They made changes to the `Demo.cs` script, including fixing issues related to URDF importer, updating configurations, and integrating tests. Their contributions also involved modifying test scripts and integrating ROS related functionality for the "pick and place" tutorial.
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