Pema Malling

Senior Graphics Engineer at Unity

Copenhagen, Capital Region of Denmark
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Summary

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Pema Malling is a Senior Graphics Engineer based in Copenhagen with a decade of hands-on experience focused on real-time graphics and rendering at Unity. Largely self-taught and academically grounded with a Computer Science degree from the University of Copenhagen, Pema combines deep curiosity for emulation, language implementation and virtual reality with production-grade GPU programming. At Unity they progressed from Graphics Programmer to Senior Graphics Engineer, routinely working on advanced topics such as ray tracing (as hinted by "shooting rays") and shader/tooling development. Quick to pick up new concepts, Pema enjoys tackling complex systems and often bridges research ideas with practical engine integrations. Known as a techie who surrounds themselves with technology, they bring both low-level expertise and a pragmatic, problem-solving mindset to graphics challenges.
code10 years of coding experience
job3 years of employment as a software developer
bookBachelor's degree Computer Science, Bachelor's degree Computer Science at Københavns Universitet - University of Copenhagen
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Stackoverflow

Stats
131reputation
4kreached
2answers
4questions
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Github Skills (155)

parallel10
wave10
render10
implicit10
gpu10
opencl10
gpgpu10
shader10
reactive10
glsl10
voiceover10
post-processing10
audio10
futhark10
pipeline10

Programming languages (12)

C#C++RenderScriptCSSRustShaderLabHaskellHTML

Github contributions (5)

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pema99/Raytracer

Aug 2018 - Aug 2021

A stochastic path tracing rendering engine
Contributions:82 commits, 65 pushes, 14 branches in 3 years
rendering-enginepathtracingtracingphysically-based-renderingrendering
pema99/plonk

Nov 2020 - Dec 2022

Contributions:23 commits, 21 pushes, 1 branch in 2 years 1 month
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