Pema Malling is a Senior Graphics Engineer based in Copenhagen with a decade of hands-on experience focused on real-time graphics and rendering at Unity. Largely self-taught and academically grounded with a Computer Science degree from the University of Copenhagen, Pema combines deep curiosity for emulation, language implementation and virtual reality with production-grade GPU programming. At Unity they progressed from Graphics Programmer to Senior Graphics Engineer, routinely working on advanced topics such as ray tracing (as hinted by "shooting rays") and shader/tooling development. Quick to pick up new concepts, Pema enjoys tackling complex systems and often bridges research ideas with practical engine integrations. Known as a techie who surrounds themselves with technology, they bring both low-level expertise and a pragmatic, problem-solving mindset to graphics challenges.
10 years of coding experience
3 years of employment as a software developer
Bachelor's degree Computer Science, Bachelor's degree Computer Science at Københavns Universitet - University of Copenhagen
Contributions:23 commits, 21 pushes, 1 branch in 2 years 1 month
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