Peng Z

CIO at SANY AUTO FINANCE CO., LTD

Yangpu District, Shanghai, China
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Summary

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Senior
🎓
Top School
Peng Z is a seasoned technology and security leader with 10 years’ experience specializing in internet risk control, anti-fraud, and credit/user profiling across finance and advertising. As CIO at SANY Auto Finance and previously Technical Director at 4Paradigm and senior roles at Alibaba and Huaxin Securities, he combines hands-on engineering (Java, C++, Python, data mining) with strategic program leadership. He has built and led teams delivering account security, payment protection, and ad risk systems that balance algorithmic rigor with operational reliability. An active engineer at heart, he contributes low-level backend work to open-source projects (e.g., improving file I/O, RAII wrappers, and pathfinding in a Diablo engine reimplementation), reflecting pragmatism captured by his “Keep it simple and stupid” approach. Based in Shanghai, he’s adept at translating complex risk models into production-ready, auditable systems while optimizing for time-to-value. His background uniquely blends game-engine style systems work with enterprise-scale fraud prevention, giving him a rare cross-domain perspective.
code10 years of coding experience
job7 years of employment as a software developer
bookBachelor of Science (BS), Computer Science and Technology, A+, Bachelor of Science (BS), Computer Science and Technology, A+ at Xinyang Normal University
languagesEnglish
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Github Skills (14)

algorithm10
file-processing10
file-handling10
pathfinding10
c-language10
game-development10
file-access10
cprogramming-language10
game-engine10
fileio10
game-dev10
sdl8
opengl8
shader8

Programming languages (6)

C#C++CSSCRustCMake

Github contributions (5)

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wheybags/freeablo

Nov 2016 - Aug 2017

Modern reimplementation of the Diablo 1 game engine
Role in this project:
userBack-end Developer
Contributions:5 commits, 3 PRs, 14 comments in 9 months
Contributions summary:Peng primarily focused on refactoring and improving the game engine's file I/O operations, implementing RAII wrappers for original C-style functions. They also integrated pathfinding algorithms into the actor class, allowing characters to navigate the game world more effectively. Furthermore, the user addressed bugs, including pathfinding errors and issues with door interactions, while optimizing movement and tile interactions. In addition, the user added SDL event handling to avoid window hangs and added a version line to shaders.
gamemaker-studio-2gamemakersource-enginegame-developmentminetest
pengyz/devilution

Jun 2018 - Oct 2018

Diablo devolved - magic behind the 1996 computer game
Contributions:20 commits, 26 pushes, 5 branches in 3 months
computer-gamemagicgamediablo
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Peng Z - CIO at SANY AUTO FINANCE CO., LTD