Per Sommer is a game engine developer based in Berlin with 13 years of software experience and over eight focused on building interactive games and engines. Currently at GAMOMAT he develops a TypeScript-based engine, drawing on a history of co-founding two game studios and shipping titles across Facebook Messenger and mobile stores. His strengths sit at the intersection of front-end development and game programming, with a practical track record of building in-house engines (JavaScript) and mobile lobby systems. Per pairs technical curiosity — dabbling in Rust and Zig — with creative hobbies like composing music, 3D art and functional 3D printing for ESP32 projects, which inform his interest in educational as well as entertaining games.
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