Summary
Percy Legendre is a founder and Unity game developer with 11 years of hands-on experience building gameplay systems, tooling, and networked architectures that help teams ship faster and run at scale. He has led end-to-end projects from crowdfunding to multi-platform releases—engineering physics-driven combat, porting and optimizing CPU/GPU performance for Switch and mobile, and migrating large codebases across Unity versions and render pipelines. Percy blends gameplay design sensibilities with backend expertise (ASP.NET, MongoDB/Redis) to deliver authoritative multiplayer systems and secure mod integrations. He’s built editor tools and automated pipelines that have cut deployment times by orders of magnitude, and routinely creates designer-facing tools enabling real-time balancing without recompilation. Based in Orlando, he pairs indie gamedev creativity with enterprise-grade engineering practices, often tackling high-density physics and concurrency challenges that aren’t obvious from a typical gameplay resume.
11 years of coding experience
6 years of employment as a software developer
Bachelor’s Degree, Game and Interactive Media Design, Bachelor’s Degree, Game and Interactive Media Design at University of Central Florida
English