Pete Baron

Game Creation

Auckland, Auckland, New Zealand
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Summary

🤩
Rockstar
🎓
Top School
Pete Baron is a veteran software engineer with over 30 years of hands-on experience building games, AR/VR, and computer vision systems across platforms from the Commodore 64 to modern web and mobile. Currently focused on XR, machine learning and real-time markerless tracking, he has delivered browser-based WebAssembly/emscripten solutions, Unity experiences, and bespoke OpenCV/MediaPipe pipelines for clients like Snap and Niantic. Pete combines deep academic grounding—a MSc in AI from Edinburgh—with practical product leadership, having led GPS navigation projects at Navman and contributed performance optimizations to the popular Phaser HTML5 game framework. He still produces original HTML5 and Unity games (portfolio at insanehero.com) and is available for contract work, bringing a rare blend of retro-platform savvy and cutting-edge CV/AR engineering.
code11 years of coding experience
job19 years of employment as a software developer
bookMSc Knowledge Based Systems, MSc Knowledge Based Systems at The University of Edinburgh
bookBachelor's degree (1st year) Computer Science, Bachelor's degree (1st year) Computer Science at Bendigo College of Advanced Education
bookBachelor's degree Computer Science, Bachelor's degree Computer Science at RMIT University
languagesEnglish
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Stackoverflow

Stats
56reputation
287reached
5answers
0questions
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Github Skills (13)

webgl10
phaser10
javascript10
game-development10
2d10
game-dev10
2d-game10
android-studio6
unity-game-engine6
android6
forloop6
visual-studio6
java6

Programming languages (6)

TypeScriptC#C++JavaScriptJupyter NotebookPython

Github contributions (5)

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phaserjs/phaser

Oct 2014 - Aug 2016

Phaser is a fun, free and fast 2D game framework for making HTML5 games for desktop and mobile web browsers, supporting Canvas and WebGL rendering.
Role in this project:
userFront-end Developer
Contributions:87 commits, 70 pushes, 11 comments in 1 year 9 months
Contributions summary:Pete focused on optimizing the Phaser 2D game framework, specifically related to its WebGL rendering capabilities. Their work involved refactoring the timing and update mechanisms, introducing fixed-step logic updates, and integrating slow-motion effects to enhance gameplay smoothness. They also contributed to the WebGL renderer by implementing a new tilemap system to draw and scale large map tiles efficiently. Additional contributions include fixing pause/resume time inconsistencies, and adjusting particle emitters for slow-mo effects.
gamehtml5game-frameworkphaserjs2d-game
pjbaron/phaser

Jul 2015 - Feb 2016

Contributions:235 pushes, 1 branch in 7 months
gamehtml5game-framework2d-gamegames
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