Pete Bone

Senior Design And Development Engineer at One Technology Group Ltd.

South Kesteven, England, United Kingdom
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Summary

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Senior
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Pete Bone is a Senior Design and Development Engineer with over three decades of hands-on experience across telecommunications, satellite communications, embedded hardware and software, and FPGA design. He combines deep low-level C and assembly skills with FPGA/Verilog, Xilinx Zynq SoC work, and practical product delivery from schematic capture and multilayer PCB layout to CE/FCC approvals and user-facing management software. Comfortable across RTOS and bare-metal environments (FreeRTOS, QNX, DSP/BIOS) and a wide range of interfaces (Ethernet, RF, SPI, I2C), he is known for rapidly learning unfamiliar domains and driving systems from prototype to field deployment. A former demoscene contributor (sBeam^Desire) who jokes about being "stuck somewhere in the 90s," he blends vintage hacker curiosity with current SoC/FPGA toolchains to solve challenging communications problems.
code11 years of coding experience
job25 years of employment as a software developer
bookONC Electronics, Electronics, ONC Electronics, Electronics at Cambridge College of Arts and Technology
bookMeridian Primary School
bookO-levels..., Various, O-levels..., Various at Comberton Village College
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Stackoverflow

Stats
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0questions
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Github Skills (51)

modeling8
nintendo-ds7
apple27
sega7
ios7
gameboy-advance7
ruby7
sdcc7
rest7
android7
restful7
gameboy7
swift7
android-apps6
game-development6

Programming languages (6)

C++CRustObjective-CSwiftRuby

Github contributions (5)

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megakode/MegaBoy

Nov 2021 - May 2024

Work in progress Gameboy Emulator written in C++.
Contributions:10 PRs, 84 pushes, 9 branches in 2 years 6 months
gameboygame-boyemulatorgameboy-emulatorcpp
megakode/MegaTinyEngine

Jun 2020 - Jan 2023

Mega Tiny Engine is a small work-in-progress 2D game engine written in modern C++.
Contributions:70 commits, 2 PRs, 72 pushes in 2 years 6 months
game-developmentgame-enginemodern-cpp
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