Principal Graphics Software Engineer at Dead Nuts Machine Works, LLC
Gaston, Oregon, United States
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Summary
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Rockstar
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Top School
Pete Brubaker is a Principal Graphics Software Engineer with deep expertise in CPU/GPU performance, SIMD, rendering, lighting and tools, currently at Qualcomm after a long tenure leading Game DevTech at Intel. He blends hands-on systems and pipeline engineering with practical maker skills—machinist and welder—bringing a pragmatic, hardware-aware perspective to software optimization. A frequent speaker and ISPC contributor, Pete has presented SIMD and hybrid-architecture performance techniques at GDC, SIGGRAPH and university masterclasses and helped ship graphics on major titles from Red Dead Redemption to Marvel’s Avengers. He founders small fabrication ventures alongside his engineering career, reflecting a builder’s mindset that informs both performance tuning and tool design.
7 years of coding experience
18 years of employment as a software developer
BS Computer Graphics Technology, BS Computer Graphics Technology at Purdue University
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Pete Brubaker - Principal Graphics Software Engineer at Dead Nuts Machine Works, LLC