Pete Brubaker

Principal Graphics Software Engineer at Dead Nuts Machine Works, LLC

Gaston, Oregon, United States
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Summary

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Top School
Pete Brubaker is a Principal Graphics Software Engineer with deep expertise in CPU/GPU performance, SIMD, rendering, lighting and tools, currently at Qualcomm after a long tenure leading Game DevTech at Intel. He blends hands-on systems and pipeline engineering with practical maker skills—machinist and welder—bringing a pragmatic, hardware-aware perspective to software optimization. A frequent speaker and ISPC contributor, Pete has presented SIMD and hybrid-architecture performance techniques at GDC, SIGGRAPH and university masterclasses and helped ship graphics on major titles from Red Dead Redemption to Marvel’s Avengers. He founders small fabrication ventures alongside his engineering career, reflecting a builder’s mindset that informs both performance tuning and tool design.
code7 years of coding experience
job18 years of employment as a software developer
bookBS Computer Graphics Technology, BS Computer Graphics Technology at Purdue University
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Stackoverflow

Stats
61reputation
2kreached
5answers
1question
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Github Skills (126)

visual-studio-mac10
programming-language10
parser10
implicit10
intel10
avx10
visual-studio-extension10
microarchitecture10
x86-6410
visual-studio-for-mac10
spmd10
compiler10
dispatch10
ispc10
fluid10

Programming languages (11)

C#TypeScriptDockerfileC++RustCAdblock Filter ListJavaScript

Github contributions (5)

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pbrubaker/compiler-explorer

Jul 2020 - Dec 2024

Run compilers interactively from your web browser and interact with the assembly
Contributions:9 pushes in 4 years 5 months
compilersbrowserinteractcompilerweb-browser
pbrubaker/gfx

Sep 2023 - Mar 2025

A minimalist and easy to use graphics API.
Contributions:7 pushes in 1 year 5 months
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Pete Brubaker - Principal Graphics Software Engineer at Dead Nuts Machine Works, LLC