Peter Bastian

Senior Render Programmer at IO Interactive

Elsinore, Capital Region of Denmark
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Summary

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Peter Bastian is a Senior Render Programmer with 12 years of hands-on experience in real-time graphics, currently at IO Interactive after a multi-year tenure as a Senior Graphics Engineer at Unity Technologies. He has deep expertise in render pipelines, shader development, forward and deferred lighting, and PBR, contributing significant shader and pipeline improvements to Unity’s widely used Graphics/URP projects. Academically grounded with an MSc in Digital Media Engineering from DTU, he blends research-driven curiosity with production-grade engineering, having helped take Shader Graph from prototype to shipping feature. He co-founded a web development studio early in his career, demonstrating product empathy and client-focused delivery alongside low-level systems work. Known for refactoring complex rendering systems and introducing pragmatic shader abstractions, he balances craftsmanship with a relentless drive to learn and improve. Based in Elsinore, Denmark, he brings both entrepreneurial experience and large-engineering-team collaboration to game and graphics technology challenges.
code12 years of coding experience
job10 years of employment as a software developer
bookMaster of Science in Engineering, Digital Media Engineering, Master of Science in Engineering, Digital Media Engineering at Danmarks Tekniske Universitet
bookErhvervsskolen Nordsjælland
languagesEnglish, Danish
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Stackoverflow

Stats
143reputation
20kreached
4answers
1question
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Github Skills (18)

shader10
render10
shadergraph10
graphics-programming10
pipeline10
rendering9
csharp9
dotnet-core9
unity3d9
imagick6
php6
css6
jquery6
autoload6
web-application6

Programming languages (4)

C#GoHTMLHLSL

Github contributions (5)

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Unity-Technologies/Graphics

Oct 2016 - Dec 2022

Unity Graphics - Including Scriptable Render Pipeline
Role in this project:
userFull-stack Developer
Contributions:196 reviews, 1154 commits, 59 PRs in 6 years 2 months
Contributions summary:Peter has been working on modifying shaders and related code to support features in URP, including shadow maps, post-processing, and general PBR. The contributions involve refactoring existing code, introducing new shader-related attributes, modifying render pipeline, and adding rendering path for lighting and sub-shaders, for both forward and deferred rendering paths. The modifications show a strong grasp of the rendering pipeline, shading models, and the underlying shader language.
renderpost-processingpipelinescriptableunity
Unity ShaderGraph project
Contributions:677 commits, 105 PRs, 138 pushes in 1 year 7 months
unity3dunityshadergraph
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Peter Bastian - Senior Render Programmer at IO Interactive