Peter Cappetto

Engineering Manager at Niantic, Inc.

Bellevue, Washington, United States
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Summary

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Senior
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Top School
Peter Cappetto is an engineering manager and staff-level software leader with 13 years of experience building production systems across gaming, VFX, medical devices, and AR/ML domains. He combines hands-on technical breadth—from C++, Scala/Akka, Unity, and Python to TypeScript and React—with team and platform leadership, having migrated legacy stacks to type-safe architectures and cut developer effort by over 75%. At PrecisionOS he bridged deep learning, medical-grade pipelines, and FDA-aligned QA to deliver patient-specific 3D mesh generation and 3D U-Net segmentation of massive CT volumes on commodity GPUs. Earlier roles show a consistent focus on tooling and automation—introducing Lua for live game rules, bot-driven server testing, and studio-wide high-availability infrastructure—that reduced bugs and sped iteration. Now at Niantic he brings that blend of product-focused engineering and data-driven tooling to improve Pokémon GO’s developer and liveops workflows from Bellevue. He also has a background in Japanese studies and international education, which helps him navigate cross-cultural teams and product contexts.
code13 years of coding experience
job13 years of employment as a software developer
bookMaster of Science Computer Science, Master of Science Computer Science at Washington State University
bookJapanese Studies, Japanese Studies at Kansai Gaidai University
languagesChinese, Japanese
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Github Skills (15)

nodejs10
npm10
jsx9
transpiler9
react9
executable9
bundler9
esmodules9
typescript9
javascript9
bun9
v8-javascript-engine9
zig8
package-manager8
javascriptcore8

Programming languages (1)

Zig

Github contributions (5)

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pcapp/bones

Apr 2013 - Sep 2013

Contributions:60 commits in 4 months
pcapp/Hermite

Aug 2012 - Aug 2013

Contributions:3 commits in 1 year
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Peter Cappetto - Engineering Manager at Niantic, Inc.