Peter Christiansen

Policy And Infrastructure Editor at HighSpeedInternet.com

Salt Lake City, Utah, United States
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Summary

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Peter Christiansen is a multidisciplinary game developer-turned-writer with 14+ years crafting web-based educational games and interactive lessons, now serving as Policy and Infrastructure Editor at HighSpeedInternet.com. He began as a Flash/ActionScript developer and evolved through Flixel, Haxe/HaxeFlixel, OpenFL, C#, and Unity, contributing to open-source game tooling while leading outreach game development for the University of Utah’s ASPIRE program. Alongside hands-on programming, Peter has taught videogame studies and web programming since 2008 and is pursuing a PhD in Communication, blending research, pedagogy, and practical design. His work straddles technical implementation and clear communication—he currently writes about technology and policy while still shipping code when projects demand it. An often-overlooked strength is his experience producing promotional film and multimedia, giving him a rare combination of narrative, visual, and technical skills for educational technology.
code14 years of coding experience
job15 years of employment as a software developer
bookThe University of Utah
bookAssociate of Science (AS), Associate of Science (AS) at Utah Valley University
languagesEnglish, Spanish

Github contributions (1)

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TheTurnipMaster/SlopeDemo

Oct 2011 - Nov 2011

Contributions:2 commits in 9 days
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