Peter Henry is a Director of Engineering with 12 years of experience building and scaling product and platform teams across startups and enterprise game studios. He currently leads engineering at CiteRight and Jurisage, having designed core architectures and infrastructure for ground-up rebuilds while preparing companies for fundraising milestones. Peter blends hands-on engineering—contributing to open-source projects like Babylon.js on animation and asset loading—with leadership roles that grew teams from single digits to cross-functional groups operating across timezones. He founded Vork to apply AI to workplace culture, demonstrating a founder’s mindset alongside operational rigor in hiring, DevOps, and performance management. Based in Toronto, he pairs deep technical roots in game and tools engineering with practical experience shipping SaaS and ML-driven growth initiatives.
12 years of coding experience
5 years of employment as a software developer
Algonquin College
Computer Programming and Analysis, Computer Programming and Analysis at Seneca Polytechnic
Babylon.js is a powerful, beautiful, simple, and open game and rendering engine packed into a friendly JavaScript framework.
Role in this project:
Front-end Developer
Contributions:10 commits, 1 comment, 1 issue in 2 months
Contributions summary:Peter contributed to the Babylon.js project by fixing bugs and improving the asset container functionality. Their work involved modifying the scene loader to include missing extensions and fixing the build process. They also addressed whitespace issues and tslint errors, demonstrating attention to code quality and maintainability. The user focused on code related to animation and asset loading.
Contributions:4 commits, 5 PRs, 2 pushes in 5 years 1 month
starcraftgamemonogamerpgpong
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