Peter Hillerström is a senior programmer with 12 years of hands-on experience specializing in game development, graphics, GPU programming and performance optimization. Based in Greater Gothenburg, he has built cross-platform game engines from scratch and shipped engine-level work at studios including Hiber and Media Molecule. His background includes GPU-accelerated research (CUDA stereo matching) and low-level SIMD optimizations, reflecting a strong focus on squeezing performance from hardware. An active open-source maintainer (SkipIfZero) and game-dev tinkerer, he combines academic rigor from Chalmers with practical studio engineering and a clear taste for projects that prioritize technical craftsmanship over hype.
12 years of coding experience
7 years of employment as a software developer
Master's degree, Information Technology, Master's degree, Information Technology at Chalmers University of Technology
Contributions:1 release, 503 commits, 5 PRs in 2 years 1 month
cppvulkanopenglbase-librarygraphics
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Peter Hillerström - Senior Programmer at Media Molecule