Péter Major is a technical lead with 13 years of experience building high-performance, multi-threaded systems and specialist expertise in 3D rendering, GPU compute, AR/VR and GIS visualization. He currently leads development of an AR visualization product for defense at CAE Budapest, originating from an internal innovation program, and has deep hands-on experience with Direct3D, HLSL, C++17–20 and Microsoft platform tooling. Equally comfortable designing low-level drivers, rendering engines and real-time machine vision systems, he pairs algorithmic depth with practical product delivery across the full lifecycle from prototyping to deployment. Péter is a pragmatic coach who raises team effectiveness through training, code quality and performance-driven engineering culture. He has worked internationally (extended stints in Canada and Germany) and often presents and demos complex technical solutions to customers. A mechatronics MSc with highest honours, he brings uncommon breadth—from building a DirectX-based mobile AR GIS engine to a VR helicopter trainer and a web-based graphics IDE—while still coding the critical inner loops himself.
12 years of coding experience
5 years of employment as a software developer
Mechatronical Engineer MSc, Mechatronics, Robotics, and Automation Engineering, excellent with highest honours, Mechatronical Engineer MSc, Mechatronics, Robotics, and Automation Engineering, excellent with highest honours at Budapest University of Technology and Economics
This repository contains a pure C++ ONNX implementation of multiple offline AI models, such as StableDiffusion (1.5 and XL), ControlNet, Midas, HED and OpenPose.
Contributions:16 PRs, 64 pushes, 22 branches in 11 months
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