Summary
Peter Martin is a Senior Software Engineer with 8 years of experience building 3D, XR, and video applications that bridge creative tools and cutting-edge AI. Based in the San Francisco Bay Area and currently at Adobe, he designs web and desktop workflows that combine generative AI with arbitrary 3D render outputs to enable iterative media creation. His background as a VFX artist and video editor informs pragmatic solutions across C++, Python, Torch, and game engines, and he’s shipped platform-first projects like an Android XR app and glTF interactivity exporters used in major mapping and event integrations. Peter has a track record of production engineering—optimizing video pipelines 5x and productionizing diffusion-based depth inference—while also representing technical standards at venues like AWE and SIGGRAPH. Comfortable leading small cross-disciplinary teams and onboarding partners, he thrives on tackling unfamiliar stacks to turn experimental research into polished creative tools.
8 years of coding experience
6 years of employment as a software developer
Parkway West High School
Bachelor of Science - BS Computer Science, Bachelor of Science - BS Computer Science at University of Colorado Boulder
Technology Solutions, Technology Solutions at Parkway Spark