Peter Matejovsky is an Unreal Engine Engineer and 3D generalist with over a decade of experience building photoreal architectural visualizations, AR/VR apps, and interactive retail experiences. He blends artistic craft and technical depth—C++, Unreal, Blueprint-to-native conversions, plugin development and MaxScript automation—to deliver high-fidelity, performance-conscious productions. His work ranges from MetHuman AI avatars and enterprise AR/VR platforms for life sciences to rapid retail prototypes for major brands, showing a knack for translating UX and sales needs into robust prototypes. He has led pipeline and render-farm automation that measurably improved performance and storage efficiency, and taught 3ds Max workflows to professionals and students. Based in Bardejov, Slovakia, he favors future-facing technologies and innovative presentation techniques that push architectural storytelling beyond static renders. A quick learner and persistent problem-solver, he often bridges the gap between creative direction and production-grade engineering.
10 years of coding experience
3 years of employment as a software developer
Architecture, Architecture at Academy of Fine arts and Design
Add factions and relations to your game using C++ or Blueprints
Contributions:1 PR, 2 pushes in 11 months
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Peter Matejovsky - Unreal Engine Engineer at FOUR BLACK COLORS