Peter Pearson is a software engineer with 17 years of C/C++ experience specializing in rendering technology for the VFX industry. He spent a decade building and optimizing production renderers and integrations—most notably developing features, performance improvements and DCC integration for Weta Digital’s Manuka pathtracer and earlier rendering work at MPC and The Foundry. Comfortable across pipeline, plugins and artist-facing tooling, he combines low-level performance tuning with practical UX-driven fixes that directly support production artists. Based in Bath, UK, he has a track record of stabilizing large codebases for high-stakes, deadline-driven shoots and shipping reliable renderer integrations for Katana, PRMan and USD/Hydra. An understated strength is his cross-disciplinary experience from naval engineering software to web-monitoring and booking engines, which gives him a broad systems perspective when solving complex rendering problems.
17 years of coding experience
21 years of employment as a software developer
Bachelor of Science, Computer Science, Bachelor of Science, Computer Science at University of Portsmouth
Contributions:46 commits, 1 push in 10 years 8 months
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