Peter Pölzl

Lead Software Engineer at Novarion Systems

Vienna, Austria
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Summary

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Rockstar
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Peter Pölzl is a Lead Software Engineer based in Vienna with eight years of experience building cloud-native, AI-driven and DevOps-oriented solutions that bridge domain knowledge and automation. At Novarion Systems he leads development of a software-defined, agent-based AI "brain" for end-to-end business process optimization—GDPR- and NIS-2-compliant and deployable on cloud or on-premise—after progressing through SAP implementation and process-mining roles. He brings hands-on backend expertise from open-source contributions to the popular Path of Building community project, where he maintained game-data parsing and item-support logic to keep the planner aligned with evolving game mechanics. Comfortable in both enterprise SAP landscapes and lightweight cloud-native stacks, he emphasizes automation, observability and reproducible deployments. Fluent in German and with interdisciplinary studies including industrial logistics and Japanology, he combines structured process thinking with a curiosity for complex systems and user-focused tooling.
code8 years of coding experience
bookBachelor of Arts - BA, Japanologie, Bachelor of Arts - BA, Japanologie at Universität Wien
bookBachelor of Science - BS, Industrielogistik, Bachelor of Science - BS, Industrielogistik at Montanuniversität Leoben
languagesGerman, English, Japanese
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Github Skills (9)

management10
lua10
data-parsing10
data-management10
game-development9
data-structure9
computer-engineering9
data-structures9
algorithms8

Programming languages (6)

C++CSCSSLuaHTMLPython

Github contributions (5)

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Offline build planner for Path of Exile.
Role in this project:
userBack-end Developer
Contributions:18 releases, 492 reviews, 547 commits in 2 years 9 months
Contributions summary:Peter focused on implementing features and bug fixes for the Path of Building tool. Their work involved modifying mod parsing logic, adding support for new unique items and their properties, and fixing issues related to the tool's core functionality, such as the display of item and skill properties. Furthermore, they were also involved in fixing the item database and improving the code's formatting and stability.
exileworld-of-warcraftpathofbuildingpathofexilepob
Openarl/PathOfBuilding

Oct 2019 - Dec 2019

Offline build planner for Path of Exile.
Role in this project:
userBack-end Developer
Contributions:49 commits, 42 PRs, 34 comments in 2 months
Contributions summary:Peter primarily focused on updating game data related to unique items in the Path of Building application. They modified data files (Lua) to reflect changes in item attributes, skill gems, and game mechanics related to the 3.8.0 and 3.9.0 versions of Path of Exile. The user also added support for new game mechanics and item modifications. These changes were crucial for keeping the build planner accurate with the evolving game content.
partyexilepathofexileplannerpath-of-exile
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Peter Pölzl - Lead Software Engineer at Novarion Systems