Summary
Peter Smith is a Technical Director and seasoned game engineer with 14 years of experience building C++ game systems, backend services and tooling across studios and media companies. He rose through roles at MPC, Ubisoft and Prime Focus to co-found a games startup and now leads engineering at First Touch Games, blending hands-on development with team leadership on successful mobile titles. His background spans real-time graphics, scalable Python server architectures, asset pipelines and academic teaching—giving him a rare mix of production, research and pedagogy. Comfortable in both C++ and Unity/C#, he also ships asynchronous distributed systems (Tornado, NATS, Postgres) and has a history of creating artist-facing tools to remove workflow bottlenecks. Outside work he’s a long‑time D&D GM and frequent traveller, a detail that highlights his collaborative design instincts and love of storytelling.
14 years of coding experience
16 years of employment as a software developer
PG Certificate, Education Practice, PG Certificate, Education Practice at Bournemouth University
Bachelor of Arts (B.A.), Film Studies, Bachelor of Arts (B.A.), Film Studies at University of Surrey