Peter Stefcek is a seasoned technology leader and CTO at Pixel Federation with 14+ years of experience building and scaling game technology across web, mobile and VR platforms. He created the open-source Genome2D GPU engine that powers legacy Pixel Federation web titles and has enabled workflows that transpile and run that engine inside Unity, preserving legacy code while moving the studio to a mobile-first pipeline. A hands-on engineer and consultant in AI and GPU programming, he now leads AI adoption and research efforts across the company’s production stack. His background spans low-level rendering, multiplayer backend scaling and early multimedia systems—from demoscene roots to one of the first Facebook multiplayer games and an Oculus launch title. An experienced conference speaker and tool-builder, he combines executive-level strategy with deep technical craftsmanship and a knack for pragmatic migration paths that protect long-running live games.
14 years of coding experience
15 years of employment as a software developer
Bachelor's Degree Applied Informatics, Bachelor's Degree Applied Informatics at Constantine The Philosopher University in Nitra
Contributions:35 commits, 7 PRs, 32 pushes in 4 years 4 months
spineruntimessahaxe
Find and Hire Top DevelopersWe’ve analyzed the programming source code of over 60 million software developers on GitHub and scored them by 50,000 skills. Sign-up on Prog,AI to search for software developers.