Peter Stefcek

Chief Technology Officer at Pixel Federation

Slovakia
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Summary

👤
Senior
🎓
Top School
Peter Stefcek is a seasoned technology leader and CTO at Pixel Federation with 14+ years of experience building and scaling game technology across web, mobile and VR platforms. He created the open-source Genome2D GPU engine that powers legacy Pixel Federation web titles and has enabled workflows that transpile and run that engine inside Unity, preserving legacy code while moving the studio to a mobile-first pipeline. A hands-on engineer and consultant in AI and GPU programming, he now leads AI adoption and research efforts across the company’s production stack. His background spans low-level rendering, multiplayer backend scaling and early multimedia systems—from demoscene roots to one of the first Facebook multiplayer games and an Oculus launch title. An experienced conference speaker and tool-builder, he combines executive-level strategy with deep technical craftsmanship and a knack for pragmatic migration paths that protect long-running live games.
code14 years of coding experience
job15 years of employment as a software developer
bookBachelor's Degree Applied Informatics, Bachelor's Degree Applied Informatics at Constantine The Philosopher University in Nitra
languagesEnglish, Slovak, Czech, German
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Stackoverflow

Stats
26reputation
1kreached
1answer
0questions
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Github Skills (90)

genomics10
animation10
bam10
ncbi10
flash10
bioinformatics10
audio9
unity3d9
taxonomy9
spine9
livelink9
pytorch9
transform9
macros9
ssa9

Programming languages (4)

C#HaxeJavaScriptPython

Github contributions (5)

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Runtime transform handle for Unity.
Contributions:15 commits, 6 PRs, 13 pushes in 1 year 8 months
runtimeunityhandletransform
pshtif/Genome2D-Spine

Jul 2016 - Nov 2020

Haxe Spine runtime
Contributions:35 commits, 7 PRs, 32 pushes in 4 years 4 months
spineruntimessahaxe
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