Peter Szücs is an iOS developer based in Sweden with a background that blends 15 years as a sound engineer and recent hands-on expertise in SwiftUI, UIKit and CI/CD with Jenkins. He progressed from an iOS graduate through roles at Kindred Group to his current position at FDJ UNITED, consistently delivering high-quality mobile experiences and adapting quickly as priorities change. His engineering roots include low-level, performance-focused work—evidenced by C++ contributions to the OGRECave 3D engine where he implemented progressive mesh generation and LOD features—bringing an unusual mix of systems-level optimization to app development. Peter’s interdisciplinary training in storytelling and mobile app development informs his user-centric approach, and he’s known for high standards, rapid learning, and pragmatic problem-solving in fast-moving teams.
15 years of coding experience
4 years of employment as a software developer
Berättarteknik, Berättarteknik at University of Skövde
Mobilappsutvecklare, Mobilappsutvecklare at Stockholm Institute of Technology
scene-oriented, flexible 3D engine (C++, Python, C#, Java)
Role in this project:
Back-end Developer
Contributions:120 commits in 9 months
Contributions summary:Peter implemented the ProgressiveMeshGenerator, a core feature for the Ogre 3D engine. They added the ability to generate progressive mesh, and integrated functionality for creating LOD levels. This involved writing C++ code for the OgreMain library, indicating work focused on rendering engine functionality and optimization. The user modified existing code and added new files, showing a significant contribution to the core engine's capabilities.
Contributions:211 commits, 1 push in 2 years 3 months
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