Peter Tunik

Level And Game Designer at NDA

Cyprus
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Summary

👤
Senior
🎓
Top School
Peter Tunik is a Level and Game Designer with 12 years of experience crafting narrative-driven, emotionally resonant game environments and player flows. He combines environmental storytelling, intuitive navigation, and systems design to create levels that guide players seamlessly while reinforcing broader story arcs. Peter has experience scripting, modeling, and optimizing interactive objects in-engine and regularly collaborates with artists, programmers, and AI teams to align technical execution with creative vision. He has also designed central hubs, tutorials, progression systems, economies, and crafting marketplaces, showing a rare comfort across both micro-level encounters and macro systems. Based in Cyprus, he emphasizes player-tested iteration—using playtests and feedback loops to refine balance and engagement. Beyond level layout, Peter’s background in business/managerial economics helps him design sustainable in-game economies and progression that support long-term player retention.
code12 years of coding experience
job1 year of employment as a software developer
bookMaster's degree, Business/Managerial Economics, Master's degree, Business/Managerial Economics at Moscow State University of Transport (MIIT)
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Stackoverflow

Stats
193reputation
945reached
10answers
2questions
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Github Skills (200)

tdlib10
emacs10
linux10
interpreter9
guix9
state-machine9
cdata9
minor-mode9
resize9
json-xml9
telegram-client9
resizable9
javascript9
hot-reload9
telegram9

Programming languages (18)

JavaCSchemeRustElmHTMLTypeScriptDockerfile

Github contributions (5)

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11111000000/pro

Nov 2022 - Feb 2023

Персональное Рабочее Окружение
Contributions:44 commits, 201 pushes, 4 branches in 3 months
11111000000/shaoline

Sep 2018 - Nov 2022

shaoline-mode
Contributions:4 commits, 1 PR, 119 pushes in 4 years 2 months
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