Peter Tunik

Level And Game Designer at NDA

Cyprus
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Summary

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Senior
🎓
Top School
Peter Tunik is a Level and Game Designer with 12 years of experience crafting narrative-driven, emotionally resonant game environments and player flows. He combines environmental storytelling, intuitive navigation, and systems design to create levels that guide players seamlessly while reinforcing broader story arcs. Peter has experience scripting, modeling, and optimizing interactive objects in-engine and regularly collaborates with artists, programmers, and AI teams to align technical execution with creative vision. He has also designed central hubs, tutorials, progression systems, economies, and crafting marketplaces, showing a rare comfort across both micro-level encounters and macro systems. Based in Cyprus, he emphasizes player-tested iteration—using playtests and feedback loops to refine balance and engagement. Beyond level layout, Peter’s background in business/managerial economics helps him design sustainable in-game economies and progression that support long-term player retention.
code12 years of coding experience
job1 year of employment as a software developer
bookMaster's degree, Business/Managerial Economics, Master's degree, Business/Managerial Economics at Moscow State University of Transport (MIIT)
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Stackoverflow

Stats
193reputation
945reached
10answers
2questions
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Github Skills (200)

state-machine10
tao10
elisp10
scheme10
hot-reload10
visualizer10
linux10
purescript9
guix9
cdata9
resize9
grid-system9
css9
layout-engine9
esbuild9

Programming languages (14)

JavaSchemeCTypeScriptDockerfileRacketSCSSJavaScript

Github contributions (5)

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11111000000/tao-theme-emacs

Feb 2014 - Jan 2023

tao-theme - two uncoloured color themes for EMACS
Contributions:162 commits, 23 PRs, 139 pushes in 9 years
elispcolor-themesshieldsemacsthemes
11111000000/pro

Nov 2022 - Feb 2023

Contributions:44 commits, 153 pushes, 3 branches in 3 months
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Peter Tunik - Level And Game Designer at NDA