Peter Tunik is a Level and Game Designer with 12 years of experience crafting narrative-driven, emotionally resonant game environments and player flows. He combines environmental storytelling, intuitive navigation, and systems design to create levels that guide players seamlessly while reinforcing broader story arcs. Peter has experience scripting, modeling, and optimizing interactive objects in-engine and regularly collaborates with artists, programmers, and AI teams to align technical execution with creative vision. He has also designed central hubs, tutorials, progression systems, economies, and crafting marketplaces, showing a rare comfort across both micro-level encounters and macro systems. Based in Cyprus, he emphasizes player-tested iteration—using playtests and feedback loops to refine balance and engagement. Beyond level layout, Peter’s background in business/managerial economics helps him design sustainable in-game economies and progression that support long-term player retention.
12 years of coding experience
1 year of employment as a software developer
Master's degree, Business/Managerial Economics, Master's degree, Business/Managerial Economics at Moscow State University of Transport (MIIT)
Contributions:44 commits, 153 pushes, 3 branches in 3 months
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