Petr Minarik is a Lead Programmer based in Prague with 13 years of professional experience specializing in real-time 3D graphics and game engine development. He led Space Engineers from early access through its final release and now drives an unannounced project at Keen Software House, bringing deep expertise in rendering, lighting, particles, physics and performance optimization. Comfortable across C++, C# and tooling, he has a history of building game editors, engine systems and debug pipelines for console and PC platforms. Known for hands-on problem solving and shipping complex systems under tight schedules, he pairs technical rigor with practical creativity—whether tuning shaders or designing editor workflows. Outside work he blends technical curiosity with earthy hobbies like BBQ and beekeeping, hinting at a methodical, curious approach to both engineering and life.
13 years of coding experience
9 years of employment as a software developer
Ing., Computer graphics, Ing., Computer graphics at Czech Technical University in Prague
Stage, Advanced computer graphics, Stage, Advanced computer graphics at Linköping university, Sweden
Find and Hire Top DevelopersWe’ve analyzed the programming source code of over 60 million software developers on GitHub and scored them by 50,000 skills. Sign-up on Prog,AI to search for software developers.