Petrik Clarberg

Principal Research Scientist at NVIDIA

Kalmar County, Sweden
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Summary

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Petrik Clarberg is a Principal Research Scientist with over 8 years of industry experience and a deep research pedigree anchored by a PhD from Lund University. He has spent the past decade-plus driving advanced research at NVIDIA after senior research roles at Intel and an entrepreneurial stint co-founding Swiftfoot Graphics, blending academic rigor with product-focused innovation. His work sits at the intersection of research and applied engineering, likely spanning graphics, compute, or machine learning given his employers and long-term research background. Based in Kalmar County, Sweden, he combines European academic training with global industry exposure from institutions like UC San Diego and the National University of Singapore. Colleagues would describe him as a scientist who moves fluid research into production-grade systems while maintaining curiosity about novel algorithms and architectures.
code8 years of coding experience
job13 years of employment as a software developer
bookUniversity of California San Diego
bookMSc, MSc at The Faculty of Engineering at Lund University
bookDoctor of Philosophy (Ph.D.), Doctor of Philosophy (Ph.D.) at Lund University
bookNational University of Singapore
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Github Skills (20)

glsl10
cuda10
rendering-3d-graphics10
hlsl10
rendering9
vulkan9
renderer9
rendering-engine8
directx8
webgl8
opengl8
shader7
llvm-clang5
hosts5
wgsl4

Programming languages (1)

C++

Github contributions (3)

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NVIDIAGameWorks/Falcor

Sep 2018 - Oct 2019

Real-Time Rendering Framework
Contributions:1 push, 1 comment in 1 year 1 month
rendering-3d-graphicsrendering-enginewebglreal-time-renderingdirectx
shader-slang/slang

Mar 2018 - Apr 2025

Making it easier to work with shaders
Contributions:5 comments, 16 issues in 7 years 1 month
cudavulkanshadersd3d12hlsl
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Petrik Clarberg - Principal Research Scientist at NVIDIA