Petter Edblom is a Senior Rendering Engineer with 11 years in game and real-time graphics, currently working on Frostbite’s rendering stack in Greater Umeå, Sweden. He has deep hands-on expertise in PBR, ray tracing, global illumination and temporal techniques, and has shipped graphics and performance work across multiple EA titles including Battlefield and Star Wars Battlefront. Petter co-authored a Frostbite-focused chapter in Ray Tracing Gems and contributed to strand hair rendering integrated into FIFA, signaling a blend of research and production-grade engineering. His background spans roles from CTO to security architect, giving him a rare combination of low-level systems, architecture and team leadership experience. Known for squeezing performance out of complex renderers, he routinely delivers practical solutions that bridge academic techniques and shipping game constraints. He pairs an M.Sc. in Computing Science with a long history of contractor and in-house roles, making him comfortable both leading initiatives and rolling up his sleeves to implement them.
11 years of coding experience
21 years of employment as a software developer
Nola
Courses, Courses at Luleå University of Technology
M.Sc, Computing Science, M.Sc, Computing Science at Umeå University
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