Peymaan Narimani

Senior Client Developer at Rovio Entertainment Corporation

Stockholm, Sweden
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Summary

👤
Senior
Peymaan Narimani is a Senior Client Developer based in Stockholm with 8 years of experience building games and real-time multiplayer systems using C#, Kotlin, Go and Unity. He has shipped features on major titles like Angry Birds 2 and Bad Piggies 2 and led gameplay and networking work on competitive mobile projects across studios from startups to Rovio. A co-founder of Bad Bot Games, he combines product-minded engineering with hands-on implementation of performance-sensitive client code and live-service features. Peymaan is also an active open-source contributor to Unity tooling—most notably improving RTL support for Arabic and Persian in the popular RTL TextMeshPro plugin, including nuanced handling of diacritics and number preservation. Known for pragmatic problem-solving, he bridges gameplay design and robust client architecture to deliver polished player experiences.
code8 years of coding experience
job5 years of employment as a software developer
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Stackoverflow

Stats
624reputation
36kreached
8answers
12questions
Badges
unity-game-engine
top-5%
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Github Skills (17)

dotnet-core10
text-rendering10
csharp10
unity3d10
persian9
arabic9
unity-game-engine9
uid8
front-end-development8
ui-design8
firebase6
android6
flatbuffers6
gravity6
debugging6

Programming languages (10)

C#TypeScriptC++CRustJavaScriptGoLua

Github contributions (5)

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pnarimani/RTLTMPro

Jun 2018 - Mar 2021

Right-To-Left Text Mesh Pro for Unity. This plugin adds support for Persian and Arabic languages to TextMeshPro.
Role in this project:
userFull-stack Developer
Contributions:16 releases, 1 review, 112 commits in 2 years 9 months
Contributions summary:Peymaan primarily contributed to the Arabic and Persian language support features of the RTL Text Mesh Pro plugin for Unity. They implemented fixes, settings adjustments, and refactoring of core functionalities, specifically focusing on handling Arabic diacritics (tashkeel) and the correct rendering of text for right-to-left languages. Their work involved modifications to the C# scripts responsible for text processing and display, as well as addressing issues related to number preservation and text tag handling.
meshpersiantext-mesh-prounitylanguages
pnarimani/RogueIslands

Jun 2024 - Aug 2024

Contributions:129 pushes, 3 branches, 2 tags in 2 months
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