Phil Gibson is a senior full-stack software developer with a decade of experience shipping customer-facing web and game platforms across retail, housing and entertainment sectors. He combines hands-on TypeScript, React/Vue and cloud-native expertise with leadership experience as a CTO and managing director, having scaled UGC products to over 100,000 first-party customers and 20 million third-party users. Phil has architected design systems, CI/CD pipelines and containerised deployments while pioneering child-protection policy and telemetry for live game services. He’s delivered high-volume game and content systems (Minecraft, Roblox, Among Us integrations) and enterprise-grade IaaS for sharded game servers during high-demand periods like the COVID-19 lockdowns. Based in Newcastle upon Tyne, he blends product-facing empathy with systems-level engineering, routinely moving between prototyping, governance and day-to-day delivery.
10 years of coding experience
5 years of employment as a software developer
BSc, Computer Science, BSc, Computer Science at Newcastle University
⚜️ An easy to use, intuitive way of interacting with Online Scout Manager patrols.
Contributions:5 PRs, 6 pushes, 2 branches in 1 year 7 months
osmscouts
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