Phil Gosch is a Core Algorithm Developer and technical artist with over a decade of experience building high-performance graphics and tooling for real-time visualization, AR/VR and game development. Based in Styria, Austria, he architects and implements cross-platform C++ rendering engines and low-level graphics backends (Vulkan/OpenGL/Diligent) while also shipping user-facing tools in C++/Qt and Python and integrations for Blender, Unreal and Clo3D. His work spans physically based rendering, image-based rendering, 3D reconstruction and scalable synthetic data generation for AI/ML, combining research-grade algorithm design with production-focused pipeline optimization. A long-time freelancer and community builder, he runs SaphireStudio, helps organize regional gamejams and conferences like GameDev Days Graz, and contributes as a Sketchfab Master. Notably, Phil blends deep systems-level graphics engineering with hands-on art and UX sensibilities, often spending his free time on technical artworks and experimental side projects.
10 years of coding experience
4 years of employment as a software developer
Reife- und Diplomprüfung, Reife- und Diplomprüfung at HTL BULME Graz-Gösting
Contributions:20 commits, 2 pushes in 1 year 9 months
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Phil Gosch - Core Algorithm Developer at SaphireStudio.at