Phil Gosch

Core Algorithm Developer at SaphireStudio.at

Gratwein-Straßengel, Styria, Austria
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Summary

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Senior
🎓
Top School
Phil Gosch is a Core Algorithm Developer and technical artist with over a decade of experience building high-performance graphics and tooling for real-time visualization, AR/VR and game development. Based in Styria, Austria, he architects and implements cross-platform C++ rendering engines and low-level graphics backends (Vulkan/OpenGL/Diligent) while also shipping user-facing tools in C++/Qt and Python and integrations for Blender, Unreal and Clo3D. His work spans physically based rendering, image-based rendering, 3D reconstruction and scalable synthetic data generation for AI/ML, combining research-grade algorithm design with production-focused pipeline optimization. A long-time freelancer and community builder, he runs SaphireStudio, helps organize regional gamejams and conferences like GameDev Days Graz, and contributes as a Sketchfab Master. Notably, Phil blends deep systems-level graphics engineering with hands-on art and UX sensibilities, often spending his free time on technical artworks and experimental side projects.
code10 years of coding experience
job4 years of employment as a software developer
bookReife- und Diplomprüfung, Reife- und Diplomprüfung at HTL BULME Graz-Gösting
bookTechnische Universität Graz
languagesGerman, English
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Github Skills (47)

package-management9
cpp-library9
instagram-api9
package-manager9
cpp9
renderer9
api8
linux8
rendering8
conan8
instagram8
ios7
css7
windows7
android7

Programming languages (4)

C++CJavaScriptPython

Github contributions (5)

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saphiresouldier/SaphRay

Jul 2015 - Jan 2023

A simple C++ raytracer, written from scratch for learning purposes.
Contributions:1 release, 24 commits, 2 PRs in 7 years 7 months
scratchcppc-plus-plusraytracer
Contributions:20 commits, 2 pushes in 1 year 9 months
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Phil Gosch - Core Algorithm Developer at SaphireStudio.at