Philip Boltt

Technical Director at 2K

Vancouver, British Columbia, Canada
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Summary

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Senior
🎓
Top School
Philip Boltt is a Principal Software Engineer based in Vancouver with over a decade of experience building real-time systems for games, virtual production, motion-capture and film. He has led engineering teams and shipped pipeline tools and engine plugins that powered award‑contending VFX and mocap shoots at Weta Digital and in feature film production. Equally comfortable in Unreal and Unity, Philip has designed low-latency streaming, AWS-backed production services, and live-event synchronization systems that bridge virtual and practical elements. He combines hands-on plugin and pipeline development with team leadership and production-side supervision, enabling creative teams to operate at scale in high-pressure shoots. Notably, his independent consultancy work delivered end-to-end virtual production workflows and mocap integrations used across studios and live events. Philip brings a rare blend of creative production experience and systems engineering that turns complex capture and real-time challenges into reliable studio workflows.
code13 years of coding experience
job8 years of employment as a software developer
bookKingswood College
bookBatchelor of Arts Drama, Philosophy, Batchelor of Arts Drama, Philosophy at Rhodes University
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Stackoverflow

Stats
786reputation
65kreached
3answers
7questions
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Github Skills (23)

session-store8
xml6
iterator6
frontend6
flask6
sqlalchemy6
associations6
filename6
python6
relationship6
backend5
aws5
aws-sdk5
firmware5
parsing4

Programming languages (4)

C++GoAssemblyPython

Github contributions (5)

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philboltt/ccl-2015

Apr 2015 - Aug 2020

Contributions:14 commits, 11 pushes, 2 branches in 5 years 5 months
Contributions:12 pushes, 2 branches in 1 day
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