Philip Buuck

UI Engineering Director at Epic Games

River Grove, Illinois, United States
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Summary

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Senior
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Top School
Philip Buuck is a UI engineering leader with 11 years of experience shaping player-facing interfaces across top game studios, currently serving as UI Engineering Director at Epic Games. He has progressed from UI Programmer roles to engineering management at Riot and leadership at Epic, blending hands-on UI engineering with multidisciplinary collaboration across UX, visual design, and technical teams. Philip’s background in game development (M.S. from DePaul) and an early career in theater give him a rare mix of technical rigor and attention to user-focused storytelling. Known for shipping complex in-game systems and mentoring cross-functional teams, he thrives at the intersection of design intent and performant implementation. Based in River Grove, Illinois, he brings studio-scale product experience and a knack for translating artistic direction into robust, scalable UI architectures.
code11 years of coding experience
job11 years of employment as a software developer
bookMaster of Science (M.S.) Video Game Development, Master of Science (M.S.) Video Game Development at DePaul University
bookBachelor of Arts Theater, Bachelor of Arts Theater at Hunter College
languagesEnglish
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Stackoverflow

Stats
373reputation
9kreached
6answers
4questions
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Github Skills (11)

examine10
rebuild8
quake7
file-handling6
struct6
linker6
matrix6
compiler-construction6
pointer6
access-rights6
visual-studio3

Programming languages (1)

C

Github contributions (3)

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philipbuuck/HandmadeQuake

Jan 2016 - Apr 2016

Contributions:24 commits, 23 pushes, 1 branch in 3 months
handmadeexaminerebuildvideoquake
philipbuuck/Quake-2-VS2013

Aug 2014 - Aug 2014

Building Quake 2 using Visual Studio 2013
Contributions:5 commits in 1 day
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