Philip Fortier

Founder at IceFall Games

Seattle, Washington, United States
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Summary

👤
Senior
🎓
Top School
Philip Fortier is a founder and seasoned graphics engineer with over a decade of experience building games and rendering systems, currently based in Seattle. He excels on small indie teams but brings perspective from large-scale projects at Microsoft and multi-hundred-person studios, blending hands-on shader and pipeline work with systems-level performance and memory optimization. Recent roles include tech lead and graphics engineering on terrain and tooling for KSP2 and rendering and multiplayer work on Superliminal, demonstrating a balance of creative design, art, and engineering. Known for thoughtful architecture and anticipatory problem-solving, he writes clear, robust code and often creates his own art for personal projects, underscoring a rare full-stack creative-technical skill set.
code11 years of coding experience
job20 years of employment as a software developer
bookConcordia University
bookBachelor of Engineering (B.Eng.), Computer Engineering, Bachelor of Engineering (B.Eng.), Computer Engineering at McGill University
languagesEnglish, French, Portuguese

Programming languages (1)

C++

Github contributions (3)

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icefallgames/SCICompanion

Apr 2015 - Apr 2021

SCI Companion - an editor for Sierra SCI games
Contributions:209 commits, 3 PRs, 1095 pushes in 6 years 1 month
companionscigamessierra
icefallgames/LD48

Apr 2021 - Apr 2021

Contributions:28 pushes, 1 branch in 4 days
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Philip Fortier - Founder at IceFall Games