Summary
Philip Fortier is a founder and seasoned graphics engineer with over a decade of experience building games and rendering systems, currently based in Seattle. He excels on small indie teams but brings perspective from large-scale projects at Microsoft and multi-hundred-person studios, blending hands-on shader and pipeline work with systems-level performance and memory optimization. Recent roles include tech lead and graphics engineering on terrain and tooling for KSP2 and rendering and multiplayer work on Superliminal, demonstrating a balance of creative design, art, and engineering. Known for thoughtful architecture and anticipatory problem-solving, he writes clear, robust code and often creates his own art for personal projects, underscoring a rare full-stack creative-technical skill set.
11 years of coding experience
20 years of employment as a software developer
Concordia University
Bachelor of Engineering (B.Eng.), Computer Engineering, Bachelor of Engineering (B.Eng.), Computer Engineering at McGill University
English, French, Portuguese