Philip Guin is an independent developer with 14 years of experience building games and graphics systems, best known for creating the Hack/Mine Minecraft total conversion (over 5.3M downloads and 12M YouTube views) and now solo-developing Sojourners, an anime-inspired ARPG with fully destructible terrain. He combines end-to-end game and engine expertise—graphics algorithms, procedural generation, AI, scripting, and audio—with practical production experience from roles at Sony Online Entertainment and as a graphics programmer integrating real-time and raytraced renderers. Comfortable across low-level renderer work and high-level game design, he also consults on inverse-rendering and photoreal insertion problems for applied AI/graphics prototypes. Based in Tuscaloosa, he brings both indie creative leadership and systems-level engineering discipline, often owning entire tech stacks and shipping large-scale mods and commercial features.
13 years of coding experience
4 years of employment as a software developer
Bachelor of Science (BS), Computer Science, Bachelor of Science (BS), Computer Science at University of Alabama
Find and Hire Top DevelopersWe’ve analyzed the programming source code of over 60 million software developers on GitHub and scored them by 50,000 skills. Sign-up on Prog,AI to search for software developers.