Philip Guin is an independent developer with 14 years of experience building games and graphics systems, best known for creating the Hack/Mine Minecraft total conversion (over 5.3M downloads and 12M YouTube views) and now solo-developing Sojourners, an anime-inspired ARPG with fully destructible terrain. He combines end-to-end game and engine expertise—graphics algorithms, procedural generation, AI, scripting, and audio—with practical production experience from roles at Sony Online Entertainment and as a graphics programmer integrating real-time and raytraced renderers. Comfortable across low-level renderer work and high-level game design, he also consults on inverse-rendering and photoreal insertion problems for applied AI/graphics prototypes. Based in Tuscaloosa, he brings both indie creative leadership and systems-level engineering discipline, often owning entire tech stacks and shipping large-scale mods and commercial features.
14 years of coding experience
4 years of employment as a software developer
Bachelor of Science (BS), Computer Science, Bachelor of Science (BS), Computer Science at University of Alabama
Contributions:26 PRs, 32 pushes, 19 branches in 21 days
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