Philip Keiter

Custom Software Development at Independent Consultant

United States
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Summary

👤
Senior
🎓
Top School
Philip Keiter is a pragmatic custom software developer and consultant with over two decades of professional coding experience and a 20+-year history of delivering practical, production-ready solutions across blockchain, desktop, mobile, kiosk, POS, and web platforms. He’s built 50+ applications for more than 30 clients, earning repeat business through fast, high-quality delivery and organic referrals, and currently advises startups like ZeroSync while consulting for enterprise customers. Philip combines hands-on engineering—demonstrated by contributions to the Unciv open-source Civilization remake, where he enhanced map-generation algorithms—with strategic IT leadership, having led digital transformations, SOC 2 efforts, and cross-functional teams at companies such as AMERO and Itron. He’s comfortable moving between deep technical work and stakeholder-facing roles, and is known for cutting through hype to build solutions that actually work.
code10 years of coding experience
job12 years of employment as a software developer
bookAssociate's Degree of Specialized Business, Computer Programming Applications, Associate's Degree of Specialized Business, Computer Programming Applications at Thompson Institute
languagesEnglish
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Stackoverflow

Stats
41reputation
2kreached
6answers
0questions
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Github Skills (11)

kotlin10
game-development10
map-generation10
algorithms9
android8
ui-design8
actionscript6
datetime6
flash6
adobe6
apache-flex6

Programming languages (16)

C#JavaCSSC++RustVueGoGroovy

Github contributions (5)

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yairm210/Unciv

Dec 2022 - Jan 2023

Open-source Android/Desktop remake of Civ V
Role in this project:
userBack-end Developer
Contributions:14 reviews, 16 commits, 16 PRs in 1 month
Contributions summary:Philip primarily contributed to the map generation logic of the Unciv game. They added new map types, including "Two Continents," "Three Continents," "Continent and Islands", and "Flat Earth Hexagonal", each requiring modifications to the map generation algorithms. The user also implemented features like random selection from map options and city razing controls, indicating involvement in core game mechanics and settings management. Their work involved modifying Kotlin code related to map generation, parameters, and UI interactions.
fdroidgameandroid-open-sourcecivandroid
Contributions:7 releases, 21 pushes, 3 branches in 2 years 5 months
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