Philip Kobernik is a software engineer with 12 years of experience who blends product-minded UX design with full-stack engineering to ship research-grade prototypes and production iOS apps. At Meta Reality Labs Research he built React Native apps with custom ARKit modules, designed a modular TypeScript/jsPsych experiment system integrated with Max/MSP for audio rendering, and cut data-collection time by 50% through configurable system design. He brings a unique mix of media engineering and signal-processing training from an MS in Media Arts and Technology to audio programming in C++ and rapid prototyping with Max/MSP. A former founder and consultant, he’s delivered GLSL-driven live visuals, e-commerce platforms, and public data apps while also leading cross-functional research demos that bridged science and product. Based in Los Angeles, he’s comfortable moving between hands-on coding, project management, and research collaboration to turn experimental ideas into polished, testable experiences.
12 years of coding experience
9 years of employment as a software developer
Marysville Pilchuck HS
Master of Science - MS, Media Arts and Technology, Master of Science - MS, Media Arts and Technology at UC Santa Barbara
High School Diploma, General Education, High School Diploma, General Education at Bahrain School
BA, Business Information Systems, Music, BA, Business Information Systems, Music at University of Washington - Michael G. Foster School of Business
Contributions:19 PRs, 48 pushes, 22 branches in 2 months
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Philip Kobernik - Software Engineer Reality Labs Research at Meta