Philip L is an independent AI tools builder and game creator with 13 years of software experience, based in Austin, TX, who ships AI-native developer products at startup speed—typically 4–8 weeks per project. He’s the solo maker behind Changesmith (AI changelog SaaS), MCPAtlas (curated MCP server registry), Klar (an AI-first programming language with its own Zig compiler), and multiple curated AI tool directories and game projects like Deep Hollow. Comfortable across Claude Code, MCP, and agent stacks, he blends web and blockchain tech (Next.js, Solana) with systems work in TypeScript, Zig, and Drizzle. Philip’s background spans high-performance gaming engineering and CI/CD at companies like Zynga and IGT, plus indie game direction, which informs his pragmatic, product-focused approach to AI-assisted workflows. Unusually, he splits his time between shipping developer tooling and exploring “agentic” game development, making him a strong fit for early-stage AI-native tool teams in need of rapid prototyping and production-ready delivery.
13 years of coding experience
24 years of employment as a software developer
B.S., Business: Transportation and Logistics, B.S., Business: Transportation and Logistics at University of Maryland
Nevada Real Estate Salesperson Licensing, Real Estate, Nevada Real Estate Salesperson Licensing, Real Estate at Northern Nevada Real Estate School
Diploma, Computers, Diploma, Computers at Mississippi School for Mathematics and Science
Contributions:6 commits, 1 push in 4 years 5 months
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Philip L - Independent AI Tools Builder at Mr. Phil Games