Summary
Philip Ong is a versatile software developer with 11 years of experience building cross-platform applications in Unity, C#, C++, and JavaScript, with proven delivery across VR/AR, automotive head units, and space robotics. He has a track record of shipping production-grade systems—from a Canadarm communication tool built with TDD and NUnit to immersive real-estate and training VR experiences using ArCore, Vuforia, Oculus, and Project Tango. Comfortable in both small agile teams and large 50+ engineering efforts, he bridges product and QA, authors reusable frameworks, and automates workflows with custom Unity editors and 3ds Max scripts. Philip’s work spans the stack and toolchain—Blazor/.NET MAUI ports, Android Studio, Protobuf/JSON integrations, Jenkins CI, and Git/Plastic versioning—reflecting a pragmatic focus on maintainability and rapid iteration. Based in Vaughan, Ontario, he combines a game-development background with applied entrepreneurship to create engaging, testable interactive systems that solve real-world training and visualization problems.
11 years of coding experience
10 years of employment as a software developer
Bachelor's Degree Game Developement and Entreprenership, Bachelor's Degree Game Developement and Entreprenership at Ontario Tech University
High School, High School at Markville Secondary School