Summary
Philip Peng is a software engineer with 18 years of experience building consumer and platform mobile experiences, currently developing VR system UX at Meta. He transitioned from Android app development—shipping features for OneDrive, SharePoint, GrabFood and GrabExpress—to immersive interfaces, bringing a practical product focus to emerging interaction paradigms. Philip has a long history of shipping solo projects and open-source tooling, from early iPodLinux and package manager work to an indie Android rhythm game, and maintains project write-ups and code on his blog and GitHub. Comfortable across product, test automation, and platform layers, he pairs hands-on implementation skills with a user-centered mindset. Based in Bellevue, WA, he combines the discipline of large-company engineering at Microsoft and Grab with a tinkerer’s curiosity that surfaces in his public projects. A gamer-developer by trade, he quietly bridges polished consumer UX with systems-level reliability in VR and mobile.
18 years of coding experience
17 years of employment as a software developer
BSE, Computer Engineering, BSE, Computer Engineering at University of Pennsylvania