Summary
Philip Pollina is a versatile independent game producer and software developer with seven years of hands-on experience building games, visual novels, and small-scale software projects. He combines programming, writing, UI and audio design, background art, and project direction to shepherd indie titles from concept to playable demos while leading small collaborator teams. Based in Islip, New York, he pairs creative storytelling with pragmatic delivery—evident in solo-led game jam entries and a full demo rewrite that demonstrates attention to narrative and code quality. Outside indie development he’s held practical roles from customer service to facilities work, reflecting strong work ethic and adaptability. Philip is the kind of maker who treats hobby projects like professional products and would gladly commercialize his craft.
7 years of coding experience
1 year of employment as a software developer
Suffolk County Community College
Islip High School
Computer Programming, Computer Programming at Treehouse