Philip Scadding is a Principal Engineer with 11 years of experience building developer-friendly tools and VFX pipelines, now leading engineering at Autodesk. He blends production-hardened practices from software product development—code review, CI, testing and backward compatibility—with the fast iteration and artist-focused collaboration learned in VFX studios. Primarily a front-end specialist with 8+ years in Python and Qt (PySide) and recent production work in TypeScript, React and Redux, he also has practical exposure to PSQL, Ruby and backend concerns. His background as a 3D artist and animator gives him unusual empathy for end users and a talent for designing workflows that increase artist productivity. Comfortable working remotely for years, he self-manages priorities and enjoys tinkering with hardware and small ML and Unity projects in his spare time. Colleagues rely on him for pragmatic, robust solutions that bridge creative pipelines and live product engineering.
11 years of coding experience
11 years of employment as a software developer
1st BA hons 3d Digital Design and Animation, 1st BA hons 3d Digital Design and Animation at University of Greenwich
Alembic Output node App for use with Toolkit's Houdini engine.
Contributions:5 commits, 6 PRs, 16 pushes in 1 year 9 months
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