Philip Scadding

Principal Engineer at Autodesk

United Kingdom
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Summary

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Senior
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Top School
Philip Scadding is a Principal Engineer with 11 years of experience building developer-friendly tools and VFX pipelines, now leading engineering at Autodesk. He blends production-hardened practices from software product development—code review, CI, testing and backward compatibility—with the fast iteration and artist-focused collaboration learned in VFX studios. Primarily a front-end specialist with 8+ years in Python and Qt (PySide) and recent production work in TypeScript, React and Redux, he also has practical exposure to PSQL, Ruby and backend concerns. His background as a 3D artist and animator gives him unusual empathy for end users and a talent for designing workflows that increase artist productivity. Comfortable working remotely for years, he self-manages priorities and enjoys tinkering with hardware and small ML and Unity projects in his spare time. Colleagues rely on him for pragmatic, robust solutions that bridge creative pipelines and live product engineering.
code11 years of coding experience
job11 years of employment as a software developer
book1st BA hons 3d Digital Design and Animation, 1st BA hons 3d Digital Design and Animation at University of Greenwich
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Stackoverflow

Stats
135reputation
928reached
1answer
4questions
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Github Skills (113)

pipeline-framework10
synchronize10
maya10
houdini10
mod-manager10
qt-widgets10
post-processing10
motionbuilder10
api10
system-integration10
pipeline10
scene10
dataflow-programming10
nuke10
file-manager10

Programming languages (5)

TypeScriptJavaScriptSassHTMLPython

Github contributions (5)

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A Flow Production Tracking Pipeline Toolkit App to Launch an explorer/finder style window
Contributions:3 commits, 4 PRs, 17 pushes in 1 year 7 months
pipelinewindowfindershotgunexplorer
Alembic Output node App for use with Toolkit's Houdini engine.
Contributions:5 commits, 6 PRs, 16 pushes in 1 year 9 months
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