Philip Schneider

Software Engineer at Apple

Fairfax, California, United States
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Summary

👤
Senior
🎓
Top School
Philip Schneider is a software engineer with 12+ years at the intersection of 2D/3D graphics, geometry, and interactive tools, currently contributing to Apple's Notes sketching and Document Camera features. He brings deep expertise in geometric algorithms, curve and surface modeling, real-time rendering, and UI design honed across studios from ILM and Disney to Pixologic and Digital Domain. Philip has led geometry teams and shipped production systems—ranging from sculpting tools in ZBrush to ILM's scene graph and performance optimizations—while remaining a hands-on coder. He excels at bridging artists and engineers, with strong public-speaking and collaboration skills that help translate creative needs into robust technical solutions. Unusually for a graphics specialist, his background spans both academic computer science and psychology, informing pragmatic UX-aware tool design. Based in Fairfax, CA, he combines leadership experience with a track record of shipping high-impact, user-facing features at major studios and consumer platforms.
code12 years of coding experience
job26 years of employment as a software developer
bookM.S, Computer Science, M.S, Computer Science at University of Washington
bookBachelor's Degree, Psychology, Bachelor's Degree, Psychology at Florida International University
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Github Skills (10)

accessory9
codec9
clock6
bezier5
macos4
overlay4
buttons4
swift3
camera3
ios2

Programming languages (4)

C++CObjective-C++Swift

Github contributions (5)

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codefromabove/LauncherApp

Jan 2015 - May 2024

Contributions:18 pushes in 9 years 6 months
Tutorial on adding an accessory view to an NSSavePanel
Contributions:1 review, 3 commits, 1 PR in 5 years 10 months
macosaccessory
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Philip Schneider - Software Engineer at Apple