Summary
Philip Schneider is a software engineer with 12+ years at the intersection of 2D/3D graphics, geometry, and interactive tools, currently contributing to Apple's Notes sketching and Document Camera features. He brings deep expertise in geometric algorithms, curve and surface modeling, real-time rendering, and UI design honed across studios from ILM and Disney to Pixologic and Digital Domain. Philip has led geometry teams and shipped production systems—ranging from sculpting tools in ZBrush to ILM's scene graph and performance optimizations—while remaining a hands-on coder. He excels at bridging artists and engineers, with strong public-speaking and collaboration skills that help translate creative needs into robust technical solutions. Unusually for a graphics specialist, his background spans both academic computer science and psychology, informing pragmatic UX-aware tool design. Based in Fairfax, CA, he combines leadership experience with a track record of shipping high-impact, user-facing features at major studios and consumer platforms.
12 years of coding experience
26 years of employment as a software developer
M.S, Computer Science, M.S, Computer Science at University of Washington
Bachelor's Degree, Psychology, Bachelor's Degree, Psychology at Florida International University