Summary
Philip So is a pragmatic software engineer based in London with 11 years of experience building and shipping cross-platform mobile games, SDKs, and developer tooling. He moved from hands-on game engineering and product management—leading Cocos2dx and Unity integrations and SDKs for iOS/Android—to a devops-focused role at Disguise, owning build pipelines, compilers, installers and custom debug infrastructure. Comfortable bridging product, engineering and third-party partners, he has led teams, written SDK/API docs, and managed releases and localization across app stores. Philip’s background in both low-level build systems and consumer-facing SDKs gives him a rare blend of release-engineering rigor and product sensibility. He studied Computer Science at HKUST and maintains an online CV showcasing his toolchain and integration work.
11 years of coding experience
14 years of employment as a software developer
Hong Kong University of Science and Technology (HKUST)
Chinese, English, Japanese, Chinese