Philip So

Software Engineer at Disguise

London, England, United Kingdom
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Summary

👤
Senior
🎓
Top School
Philip So is a pragmatic software engineer based in London with 11 years of experience building and shipping cross-platform mobile games, SDKs, and developer tooling. He moved from hands-on game engineering and product management—leading Cocos2dx and Unity integrations and SDKs for iOS/Android—to a devops-focused role at Disguise, owning build pipelines, compilers, installers and custom debug infrastructure. Comfortable bridging product, engineering and third-party partners, he has led teams, written SDK/API docs, and managed releases and localization across app stores. Philip’s background in both low-level build systems and consumer-facing SDKs gives him a rare blend of release-engineering rigor and product sensibility. He studied Computer Science at HKUST and maintains an online CV showcasing his toolchain and integration work.
code11 years of coding experience
job14 years of employment as a software developer
bookHong Kong University of Science and Technology (HKUST)
languagesChinese, English, Japanese, Chinese
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Github Skills (104)

doc9
openframeworks9
iptv9
tvos9
swift8
m3u8
youtube8
markdown8
buildroot8
python8
testing8
networking8
watchos8
apk8
iot8

Programming languages (9)

TypeScriptC#JavaC++CSCSSJavaScriptObjective-C

Github contributions (5)

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Contributions:6 commits, 4 pushes, 1 branch in 6 months
pShota/tgbackupassistant

Nov 2022 - May 2023

Contributions:6 pushes, 1 branch in 6 months
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Philip So - Software Engineer at Disguise