Philip Thompson is a game developer and seasoned software engineer with 12 years of experience building infrastructure, developer tools, and automation for large-scale systems. He spent several years at DataStax leading engineering and ops teams responsible for test infrastructure, datacenter hardware and an OpenStack cluster with 400+ hosts, and later served as a senior engineer at Datadog before pivoting to indie game development. Technically hands-on, Philip has improved Windows compatibility and tooling for high-profile open-source projects like the Apache Cassandra Cluster Manager. Based in Pittsburgh, he is currently studying React and modern web technologies to broaden his front-end skill set while shipping incremental and idle PC games. Known for turning operational complexity into reliable, automated systems, he blends leadership, DevOps, and pragmatic coding to deliver developer-facing solutions. Philip pairs a CS degree from the University of Pittsburgh with a track record of making large engineering back-ends more usable and maintainable.
12 years of coding experience
12 years of employment as a software developer
Bachelor of Science (BS) Computer Science, Bachelor of Science (BS) Computer Science at University of Pittsburgh
A script to easily create and destroy an Apache Cassandra cluster on localhost
Role in this project:
Back-end Developer & DevOps Engineer
Contributions:2 releases, 483 commits, 369 PRs in 5 years 7 months
Contributions summary:Philip's contributions primarily focused on improving the Windows compatibility of the Cassandra Cluster Manager (CCM) script. They implemented new launch scripts and addressed issues in Windows startup procedures. They also updated the build to use the new gitbox apache repository, and added the feature to enable dse's aoss. The user also updated the command to start and interact with dse and ccms internal tools.
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Philip Thompson - Game Developer at Sleepy Tired Games