Philip Waldron is a Senior Software Engineer based in Cork, Ireland with a decade of experience building interactive software and spatial computing prototypes, primarily at Logitech. He bridges design and engineering—shipping AR/VR workflows, SDKs and awarded products like VR Ink and MX Ink—while moving fluidly between Unity, C#, firmware and UX. Philip’s background in games development informs his practical approach to interaction design, rapid prototyping and multidisciplinary collaboration across hardware and software. He has a track record of turning experimental concepts into polished, award-winning products and developer tools, and maintains a public presence with code and indie projects on GitHub and Itch. An often-overlooked strength is his event-scale VR experience work, which combines technical delivery with live, large-format demos.
10 years of coding experience
2 years of employment as a software developer
Honours, Leaving Certificate, Honours, Leaving Certificate at Meanscoil na mBraithre, Ennistymon
Bachelor’s Degree, Computer Games Development, Bachelor’s Degree, Computer Games Development at University of Limerick
Contributions:2 PRs, 31 pushes, 15 branches in 6 years
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